Escape AI
A co-op multiplayer stealth game for up to 20 players where Asimov's Three Laws of Robotics are the stealth mechanic: look human enough and the keeper-robots can't touch you
Senior Staff Engineer
I build ambitious things with Claude Code, from a browser-based tactical MMORPG to a multiplayer space mining game to a satirical religion.
Each one shipped to production and developed with a fleet of specialized Claude Code agents.
A co-op multiplayer stealth game for up to 20 players where Asimov's Three Laws of Robotics are the stealth mechanic: look human enough and the keeper-robots can't touch you
A top-down real-time 8-bit survival action-RPG in C11 for up to 25 concurrent players, with proximity voice and a persistent, self-degrading world
A browser-based tactical MMORPG with utility AI, procedural world generation, and an AI-driven asset pipeline
A real-time multiplayer space mining game with 6 NPC AI strategies, procedural galaxy generation, and spatial audio
A satirical religion where all scripture is genuine Claude Code advice wrapped in ecclesiastical parody